I also had difficult at start with performance of the game. Still i don't have any problems with the more linear levels. The game is just not that well set up for these puzzle designs as the translator does not take a front stage and can be quiet small to read and usually the messages are irrelevant t what the objective is. The other thing i'm not enjoying are the more non-linear levels in which you have to turn back on yourself. Guess i'm entitled now since i'm so use to it but it can be annoying remembering to save after a difficult area. The things I don't like is the lack of auto save. Another I like is that projectiles are slow and can be dodged which again forces you to be constantly moving so you aren't a sitting target. One thing i'm really enjoying is that different enemies are weak to different weapons so it's important to be switch weapons throughout fights to make sure you utilize the best weapons the same outcomes. So far i'm enjoying it but there tidbits which i'm finding annoying. Going from the podcast i think it'll be best to give a running commentary of my experience of the game.
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