Kane, go here and do this! Kane, go there and do that! And all this and that ever amounts to is turn this on or turn that off. Because you’re a lowly grunt you constantly have orders barked at you from above. This is the exact same structure throughout the game. It’s practically a kick in the nuts the twentieth time, however. It’s a slap in the face of the player the first couple times it happens. The player then has to backtrack through the level to a door that was previously locked, do the deed, and then work their way all the way back again. You see, there are countless times when an objective is reached but needs re-powering or a switch elsewhere needs to be flicked on. Raven’s decision to have the player re-visit levels is both annoying and boring, and its inclusion serves little more than to make me think it did it to add length to the game. Worse is the amount of backtracking in the game.
0 Comments
Leave a Reply. |